KOOK: Retro FPS GameDev in Godot day 218: Shooting range, level design, and/or working on enemies. Godot engine, blender, Trenchbroom

Broadcast Stats

  • Broadcast: 43805593243
  • March 12, 2024 7:52 pm CDT
  • March 12, 2024 8:32 pm CDT
  • 40 minutes
  • Maximum Viewers: 42
  • Average Viewers: 41
  • Minimum Viewers: 40
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