Your search returned 38 broadcasts in 0 seconds. (Note: search is limited to past 15,000 broadcasts)
| Streamer | Category Country |
Broadcast | Peak CLV | Status | |
|---|---|---|---|---|---|
Investigating McCLIM+wayland event blockage potentialSeptember 26, 2025 12:03 pm CDT to September 26, 2025 12:43 pm CDT |
6 |
Offline | View | ||
Thinking about Autumn Lisp Game Jam with McCLIM and exploring Wayland mouse and keyboard TODOsOctober 10, 2025 12:08 pm CDT to October 10, 2025 2:08 pm CDT |
5 |
Offline | View | ||
Testing the upcoming input-editing features of McCLIMOctober 3, 2025 12:03 pm CDT to October 3, 2025 1:58 pm CDT |
5 |
Offline | View | ||
Common Lisp GUI development using McCLIM, Wayland, and OpenGLJuly 15, 2025 2:28 pm CDT to July 15, 2025 2:28 pm CDT |
4 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. McCLIM, Wayland, and OpenGLJune 13, 2025 12:03 pm CDT to June 13, 2025 1:23 pm CDT |
3 |
Offline | View | ||
Common Lisp and McCLIM: lets fix INDEX-PATTERN rendering of CLIM-DEMOsSeptember 5, 2025 10:33 am CDT to September 5, 2025 1:03 pm CDT |
3 |
Offline | View | ||
Common Lisp and McCLIM: exploring INDEX-PATTERN renderingAugust 29, 2025 11:58 am CDT to August 29, 2025 1:38 pm CDT |
3 |
Offline | View | ||
Making a basic 2D game tileset app in Common Lisp and McCLIMSeptember 12, 2025 10:33 am CDT to September 12, 2025 11:33 am CDT |
2 |
Offline | View | ||
Implementing new / missing McCLIM slider featuresOctober 24, 2025 2:03 pm CDT to October 24, 2025 4:03 pm CDT |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. McCLIM, Wayland, and OpenGLJuly 10, 2025 10:03 am CDT to July 10, 2025 1:18 pm CDT |
2 |
Offline | View | ||
git bisecting Common Lisp GUI development using McCLIM, Wayland, and OpenGLJuly 18, 2025 12:28 pm CDT to July 18, 2025 2:28 pm CDT |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. Text atlases, McCLIM, and OpenGLApril 17, 2025 11:08 am CDT to April 17, 2025 11:23 am CDT |
2 |
Offline | View | ||
Debugging our #OpenGL vertex array use for our #Wayland backend for #McCLIM.November 21, 2025 12:03 pm CST to November 21, 2025 1:08 pm CST |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. McCLIM, Wayland, and OpenGLJune 6, 2025 12:18 pm CDT to June 6, 2025 1:38 pm CDT |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. McCLIM, Wayland, and OpenGLJuly 4, 2025 9:58 am CDT to July 4, 2025 12:43 pm CDT |
2 |
Offline | View | ||
Beginning the journey to modern #OpenGL in our #Wayland backend for McCLIMNovember 14, 2025 12:08 pm CST to November 14, 2025 1:48 pm CST |
2 |
Offline | View | ||
Common Lisp GUI development using McCLIM, Wayland, and OpenGLJuly 16, 2025 12:23 pm CDT to July 16, 2025 1:53 pm CDT |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. Text atlases, McCLIM, and OpenGLApril 11, 2025 10:38 am CDT to April 11, 2025 10:53 am CDT |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. Text atlases, McCLIM, and OpenGLMay 16, 2025 12:13 pm CDT to May 16, 2025 1:53 pm CDT |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. McCLIM, Wayland, and OpenGLJuly 3, 2025 12:03 pm CDT to July 3, 2025 1:38 pm CDT |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI with McCLIM / OpenGL / Wayland / EGLApril 4, 2025 10:03 am CDT to April 4, 2025 10:38 am CDT |
2 |
Offline | View | ||
Common Lisp and McCLIM: Fix RECTANGULAR-TILE rendering (take 2)August 22, 2025 12:03 pm CDT to August 22, 2025 12:48 pm CDT |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. Text atlases, McCLIM, and OpenGLMay 9, 2025 12:03 pm CDT to May 9, 2025 1:38 pm CDT |
2 |
Offline | View | ||
Can we make a basic 3D-view-gadget in CLIM?October 31, 2025 12:48 pm CDT to October 31, 2025 2:13 pm CDT |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI with McCLIM stuffMarch 28, 2025 12:03 pm CDT to March 28, 2025 1:38 pm CDT |
2 |
Offline | View | ||
#McCLIM #OpenGL wrapping up the VBO SDF fonts work and finding whats next.December 12, 2025 11:58 am CST to December 12, 2025 1:08 pm CST |
2 |
Offline | View | ||
Making a basic 2D game tileset app in Common Lisp, OpenGL, and McCLIMSeptember 19, 2025 12:13 pm CDT to September 19, 2025 12:13 pm CDT |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. McCLIM, Wayland, and OpenGLJune 20, 2025 12:03 pm CDT to June 20, 2025 1:43 pm CDT |
2 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. McCLIM, Wayland, and OpenGLJuly 11, 2025 1:43 pm CDT to July 11, 2025 2:08 pm CDT |
2 |
Offline | View | ||
Debugging our McCLIM Wayland backend event handling -- why is it slow?November 7, 2025 12:03 pm CST to November 7, 2025 12:08 pm CST |
1 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. McCLIM, Wayland, and OpenGLJune 27, 2025 12:08 pm CDT to June 27, 2025 1:18 pm CDT |
1 |
Offline | View | ||
Common Lisp GUI development using McCLIM, Wayland, and OpenGLJuly 15, 2025 1:03 pm CDT to July 15, 2025 1:03 pm CDT |
1 |
Offline | View | ||
Common Lisp and McCLIM: Fix RECTANGULAR-TILE renderingAugust 15, 2025 12:03 pm CDT to August 15, 2025 1:13 pm CDT |
1 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. Text atlases, McCLIM, and OpenGLMay 2, 2025 12:13 pm CDT to May 2, 2025 2:03 pm CDT |
1 |
Offline | View | ||
Rubber-ducking Common Lisp GUI with McCLIM stuffMarch 21, 2025 9:33 am CDT to March 21, 2025 9:33 am CDT |
1 |
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Common Lisp and McCLIM: Lets fix SDF font scaling!August 8, 2025 10:38 am CDT to August 8, 2025 10:38 am CDT |
1 |
Offline | View | ||
Rubber-ducking Common Lisp GUI development. Text atlases, McCLIM, and OpenGLApril 25, 2025 12:03 pm CDT to April 25, 2025 1:48 pm CDT |
1 |
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#McCLIM #OpenGL VBOs working for SDF fonts! Now we need to fix the multiple window problem.December 5, 2025 11:58 am CST to December 5, 2025 11:58 am CST |
1 |
Offline | View |
* Note that while we have millions of profiles indexed, we are still missing some!
