Your search returned 100 broadcasts in 1 seconds. (Note: search is limited to past 15,000 broadcasts)
| Streamer | Category Country |
Broadcast | Peak CLV | Status | |
|---|---|---|---|---|---|
New biome game design for epic factory vibesFebruary 12, 2026 9:38 pm CST to February 13, 2026 7:45 am CST |
1,999 |
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MORE CONTENT - 45 DAYS UNTIL RELEASE (Terrafactor)March 12, 2026 1:03 am CDT to March 12, 2026 7:43 am CDT |
1,588 |
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The war on the WASM demo build continues.January 10, 2025 8:43 pm CST to January 11, 2025 1:11 am CST |
1,130 |
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The war on the web demo build continues.January 11, 2025 2:19 am CST to January 11, 2025 4:38 am CST |
502 |
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C gamedev day 5 - map editor workflow & deserialisationMarch 8, 2021 2:55 pm CST to March 8, 2021 5:43 pm CST |
455 |
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Polishing the UI, then soft launch of web demo. !gameJanuary 15, 2025 8:07 pm CST to January 16, 2025 5:31 am CST |
446 |
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epic gigachad web dev 1x programmingJanuary 30, 2025 10:13 pm CST to January 31, 2025 4:45 am CST |
402 |
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378 |
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352 |
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344 |
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trying to convert screen space coords to world spaceSeptember 17, 2021 3:43 pm CDT to September 17, 2021 5:43 pm CDT |
339 |
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332 |
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328 |
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324 |
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Back to work on Arcane ??? Ballmer Peaking, Sprite SheetingFebruary 15, 2023 4:57 am CST to February 15, 2023 8:08 am CST |
305 |
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C gamedev day 5 - Serialisation versioning systemMarch 10, 2021 5:31 pm CST to March 10, 2021 8:55 pm CST |
281 |
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debug drawing matrices will be the death of meSeptember 13, 2021 6:55 pm CDT to September 13, 2021 8:31 pm CDT |
281 |
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I will solve this today (for sure) (skinning matrix stuff)August 11, 2021 5:13 pm CDT to August 11, 2021 6:07 pm CDT |
280 |
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DAY 4 - tiny steam game in 14 daysDecember 18, 2024 11:58 pm CST to December 19, 2024 3:43 am CST |
276 |
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267 |
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learning how to shade like a champ - c gamedev day 8March 18, 2021 6:49 pm CDT to March 18, 2021 9:55 pm CDT |
263 |
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Ive decided to pace around my house until I figure out how to compute these animation matrices properlyAugust 17, 2021 6:49 pm CDT to August 17, 2021 9:07 pm CDT |
260 |
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253 |
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INVERSE KINEMATICS FROM SCRATCH, GOD HELP USSeptember 6, 2021 9:43 pm CDT to September 7, 2021 12:13 am CDT |
246 |
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AMONG US TUESDAY, except its thursdayDecember 16, 2020 7:01 pm CST to December 16, 2020 8:07 pm CST |
242 |
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making the sexiest theme known to manSeptember 20, 2021 3:19 am CDT to September 20, 2021 3:55 am CDT |
235 |
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new combat system today ????January 21, 2025 9:35 pm CST to January 22, 2025 8:35 am CST |
234 |
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230 |
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trying to access the entire C docs offline in editorSeptember 20, 2021 8:07 pm CDT to September 20, 2021 9:25 pm CDT |
229 |
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Prototyping Ogre Animations - BACK TO WORK ON ARCANE - demo in 2 weeks ??February 16, 2023 1:29 am CST to February 16, 2023 3:29 am CST |
228 |
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epic survival crafting automation game devFebruary 9, 2025 5:51 am CST to February 9, 2025 8:15 am CST |
222 |
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a man without a van, but a big planSeptember 15, 2021 1:19 am CDT to September 15, 2021 3:19 am CDT |
218 |
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216 |
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I will craft the perfect line with my bare handsSeptember 29, 2022 12:08 pm CDT to September 29, 2022 3:36 pm CDT |
216 |
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New resource design + MORE CONTENTJuly 20, 2025 9:53 pm CDT to July 21, 2025 4:31 am CDT |
216 |
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215 |
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214 |
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211 |
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🦍 WERE PROTOTYPING A BOSS 🦍 !game !playApril 26, 2024 10:48 pm CDT to April 27, 2024 3:15 am CDT |
209 |
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207 |
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206 |
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I will solve this today. (skinning matrix stuff)August 10, 2021 7:13 pm CDT to August 10, 2021 7:55 pm CDT |
205 |
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205 |
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epic survival crafting automation game devFebruary 8, 2025 8:33 pm CST to February 9, 2025 5:33 am CST |
198 |
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will the skinning matrix be computed?August 9, 2021 6:43 pm CDT to August 9, 2021 6:43 pm CDT |
198 |
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198 |
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we make game with bare hands, me likeJanuary 1, 2025 9:59 pm CST to January 2, 2025 5:21 am CST |
197 |
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196 |
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will there finally be animations today?July 14, 2021 6:31 pm CDT to July 14, 2021 9:19 pm CDT |
195 |
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road to the 100 hour work week !projectSeptember 14, 2022 11:01 am CDT to September 14, 2022 3:57 pm CDT |
194 |
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191 |
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186 |
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🦍 time to work on BIG BOSS MAN 🦍 !game !playApril 25, 2024 10:08 pm CDT to April 26, 2024 2:15 am CDT |
186 |
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185 |
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GAME NEEDS MORE CONTENT. we crank.January 4, 2025 8:03 pm CST to January 5, 2025 3:49 am CST |
183 |
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enemy pathfinding & base buildingJanuary 5, 2025 9:05 pm CST to January 6, 2025 4:28 am CST |
179 |
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BACK TO WORKING ON GAMEPLAY!January 16, 2025 7:47 pm CST to January 17, 2025 4:45 am CST |
179 |
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178 |
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177 |
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we adding leather crafting into the gameApril 30, 2024 4:43 am CDT to April 30, 2024 5:48 am CDT |
175 |
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175 |
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we make game with bare hands, me likeJanuary 2, 2025 8:18 pm CST to January 3, 2025 4:43 am CST |
175 |
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174 |
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making a web platform for running my gameFebruary 2, 2025 9:19 pm CST to February 3, 2025 3:23 am CST |
170 |
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169 |
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GAME NEEDS MORE CONTENT. we crank.January 3, 2025 11:48 pm CST to January 4, 2025 5:28 am CST |
169 |
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we designing the boss spawning ritualMay 9, 2024 10:17 pm CDT to May 10, 2024 1:58 am CDT |
168 |
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168 |
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road to the 100 hour work weekSeptember 13, 2022 8:36 am CDT to September 13, 2022 9:22 am CDT |
167 |
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161 |
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adding player health & the death / respawn loopFebruary 11, 2025 10:13 pm CST to February 12, 2025 4:13 am CST |
159 |
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Factory progression design - DAY 161 - !runwayNovember 27, 2025 8:48 pm CST to November 28, 2025 4:23 am CST |
157 |
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156 |
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153 |
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another day of epic grind on gameApril 28, 2025 10:43 pm CDT to April 29, 2025 7:45 am CDT |
152 |
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Getting the web demo working pt3January 12, 2025 12:27 am CST to January 12, 2025 4:18 am CST |
151 |
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optimal knowledge gaining right hereFebruary 24, 2021 11:25 pm CST to February 25, 2021 1:07 am CST |
150 |
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chunking + json = epic big world save game that wont break with updatesApril 20, 2025 9:33 pm CDT to April 21, 2025 5:59 am CDT |
150 |
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multiplayer factorio clone project in OdinDecember 8, 2024 9:58 pm CST to December 9, 2024 2:38 am CST |
149 |
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today we release the shrek boss prototype 🦍 !playApril 28, 2024 10:51 pm CDT to April 29, 2024 3:03 am CDT |
148 |
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147 |
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145 |
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recording epic trailer footage for factory gameFebruary 17, 2026 12:15 am CST to February 17, 2026 8:51 am CST |
145 |
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145 |
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144 |
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More quality of life fixes, then its playtest timeAugust 12, 2025 8:53 pm CDT to August 13, 2025 4:18 am CDT |
143 |
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Making UI programming comfy so I dont hate it anymore and we can be friendsJuly 28, 2025 11:23 pm CDT to July 29, 2025 5:01 am CDT |
143 |
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NEW UPDATE OUT! beginning work on next oneApril 27, 2025 12:31 am CDT to April 27, 2025 7:11 am CDT |
140 |
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138 |
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player health & enemy overhaulFebruary 9, 2025 8:51 pm CST to February 10, 2025 3:23 am CST |
138 |
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ERRAND SUNDAY - chill productive vibesOctober 9, 2022 4:50 pm CDT to October 9, 2022 5:43 pm CDT |
138 |
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time to make game more betterJanuary 9, 2025 9:23 pm CST to January 10, 2025 2:43 am CST |
138 |
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tiny steam game in 14 days - #1December 15, 2024 9:48 pm CST to December 16, 2024 2:01 am CST |
136 |
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MULTIPLAYER DAY 1, steamworks timeApril 10, 2025 8:58 pm CDT to April 11, 2025 12:43 am CDT |
136 |
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overhauling enemies for better survival crafting vibesFebruary 10, 2025 9:43 pm CST to February 11, 2025 4:03 am CST |
135 |
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Making the game art look 2x betterJuly 17, 2025 11:38 pm CDT to July 18, 2025 4:41 am CDT |
135 |
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Working on late-game tech upgrades for factoryFebruary 13, 2026 8:43 pm CST to February 14, 2026 6:52 am CST |
134 |
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no-engine template example game in Odin + RaylibMay 4, 2025 9:15 pm CDT to May 5, 2025 3:37 am CDT |
134 |
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DAY 14, the final day for v0.1 demoDecember 29, 2024 5:27 pm CST to December 29, 2024 10:25 pm CST |
133 |
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133 |
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