KOOK: Retro FPS GameDev in Godot day 183: Is it viable to bake down UE assets to save time? Godot engine, blender, trenchbroom.

Broadcast Stats

  • Broadcast: 43370831659
  • January 8, 2024 9:33 pm CST
  • January 9, 2024 12:07 am CST
  • 3 hours
  • Maximum Viewers: 45
  • Average Viewers: 39
  • Minimum Viewers: 35
Viewer History

As seen by our trackers



Total Views

No Data at this time.



Total Likes

No Data at this time.



Total Comments

No Data at this time.